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Go and Go-Moku

By Edward Lasker

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Title Go and Go-Moku
Author Edward Lasker
Publishers Dover, Alfred A. Knopf
Code dov01
Date 1934, 1960
ISBN 486-20613-0
Pages 212
Dimensions 7 15/16. x 5 3/8. - 202mm x 138mm
Publishers's URL %puburl%

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A fascinating Oriental game has lately been finding devotees in the Western world in ever greater numbers. Although its rules are so simple that you can learn them in a few minutes, its amazing wealth of combinations is almost infinite. It has replaces chess as the favourite game of many people with intellectual learning and has become especially popular among mathematicians, physicists, and other scientific workers. Even a former World's Chess Champion considered it more profound than chess, despite its extremely simple structure.

The game is called by its Japanese name GO because it came to the West from Japan where it is the national game, played by young and old. Actually it was invented in China, fully two millennia before Japan adopted it. It has never ceased to mystify and enthuse its followers with its opportunities for imaginative play, so that it original form has remained unchanged until this this day.

The author, famed chess master Edward Lasker who also holds the Go master title, discovered a description of the game as a young student and readily found others who shared his growing enthusiasm for it, in Europe as well as in this country. In this book, a completely revised edition of one he wrote in 1934, he first presents a clear, step by step explanation of fundamentals and elementary tactics with illustrations from actual play, and then discusses basic and advanced strategy maneuvers. Rather than asking the reader to memorize moves or positions, he stresses general principles of play which help the student find a promising continuation in any situation confronting him on the board, and he does this with the same lucidity which has made his books on chess among the most valuable in the literature of the game.

If you enjoy problems testing your powers of logic and imagination, you will want to try the game of Go for the excitement and the intellectual satisfaction it provides. For those who enjoy a lighter form of contest, the author has included a section explaining Go-Moku, a very easy sister game of Go.

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Attack and defense of corner positions
  INTRODUCTION: The History of the Game ...xiii
I. FUNDAMENTALS ...1
  Board and Men ...1
  The rules of the game ...2
  How men are captured ...4
  Ko ...5
  Sh'cho ...10
  Simple Combinations ...12
  Seki ...14
  Me ...17
  False Me ...18
  Dame ...20
  Scoring ...22
 
II. ELEMENTARY TACTICS ...25
  Traps and Sacrifices ...26
  Building impregnable positions ...38
  Maintaining the lines of communication ...49
  Throwing a position into Ko ...56
  The proper way to start the game ...60
  End game play ...70
  Games at odds ...78
 
III. BASIC STRATEGY ...99
  Forming safe bases in the corners ...102
  The economical use of men ...109
  Even game Joseki ...114
  High and low positions ...116
  Untimely cuts ...130
  Handicap Joseki ...148
  A master game ...148
 
IV. ADVANCED STRATEGY ...179
  Aggressive and defensive play ...179
  Considerations of Fuseki ...180
  ...184
  Invasions ...188
  Direct assaults on a corner stone ...194
  The proper widths of side extensions ...196
  Diminishing large territories ...200
 
V. THE GAME OF GO-MOKU ...205
  The rules of the game ...205
  The rules of three and three ...206
  Illustrative games ...208
  RECOMMENDED READING ...213
 
  INDEX ...215


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