Go For Beginners
By Kaoro Iwamoto 9d
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Details show/hide
| Title | Go For Beginners |
|---|---|
| Author | Kaoro Iwamoto 9d |
| Publishers | Ishi Press, Pantheon Books |
| Codes | g8, PAN01 |
| Date | 1972, 1976 |
| ISBN | 0-394-41352-0 |
| Pages | 127 |
| Dimensions | 7 15/16. x 5 3/16. - 202mm x 132mm |
| Publishers's URL | %puburl% |
Blurb show/hide
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.
Go is the kind of game that one can learn in a day - and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self- enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant and unexpectedly beautiful.
This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules,; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical go terms, and a list of international and American Go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
Contents show/hide
| Preface | ...1 | |
| Introduction | ...2 | |
| Part I: The Rules of Go | ||
| Chapter 1: | Demonstration Game | ...5 |
| Chapter 2: | Capture | ...19 |
| Liberties | ...31 | |
| Solidly Connected Stones | ...36 | |
| Suicide is Illegal | ...40 | |
| Ko | ...46 | |
| Life and Death | ...48 | |
| False Eyes | ...48 | |
| Seki | ...48 | |
| Part II: Elementary Tactics and Strategy | ||
| Chapter 3: | At the Edge of the Board | ...5 |
| Chapter 4: | Shicho | ...19 |
| Chapter 5: | Geta and Loose Shicho | ...5 |
| Chapter 6: | Semeai | ...19 |
| Chapter 7: | Snap-back Shortage of Liberties | ...5 |
| Chapter 8: | Life and Death | ...19 |
| Eye Shape | ...31 | |
| The Death Blow From Within | ...36 | |
| The Death Blow From Without | ...40 | |
| Cutting Points | ...46 | |
| Throw In Plays | ...48 | |
| Me Ari Me Nashi | ...48 | |
| Bent Four in the Corner | ...48 | |
| Chapter 9: | General Strategy | ...19 |
| The Corners are Important | ...31 | |
| Shimari | ...36 | |
| Extensions | ...40 | |
| Kakari | ...46 | |
| The 3-3 Point Invasion | ...48 | |
| Hasami | ...48 | |
| Make Territory While Attacking | ...48 | |
| Thickness | ...48 | |
| Chapter 10: | Ranks and Handicaps | ...19 |
| Improving One's Playing Ability | ...31 | |
| Chapter 11: | Example Games | ...19 |
| Appendix: The Rules of Go | ...137 | |
| Glossary | ...137 | |
| National Go Associations | ...137 | |
| American Go Contact List | ...137 | |
| Bibliography | ...137 | |
| About The Author | ...137 | |
Reviews show/hide
Review by Matthew Burke (AGA) show/hide 30/04/2001
| Review Author | Matthew Burke (AGA) | Reviewer Strength | 15k |
I taught myself and several of my friends how to play Go from this book, and I suspect many other people can say the same. The book's clarity and thoroughness indicate why Iwamoto was so successful at promoting Go in the West.
Go for Beginners is divided into two parts. The first part explains the rules of go. Rather than simply listing the rules and giving examples, Iwamoto walks us through a 9x9 game, presenting rules as necessary. I remember finding this to be a most compelling way of drawing me into the game. After leading the reader through playing and scoring, Iwamoto steps back and fleshes out the details of liberties, ko, seki, and other important concepts in the second chapter.
The second part of the book presents an overview of techniques including life and death, ladders, and extensions. The book ends with good advice on how to improve and two example professional games.
Review by Patrick Bridges show/hide
| Review Author | Patrick Bridges | Reviewer Strength | NNGS 7kyu |
| Author's Email | bridges+gobib@cs.arizona.edu | website | http://www.bactrian.org/~carlton/ |
I learned from this book, and was very pleased with it. It's a bit dense, so you really have to go slowly through it, and take your time working through the examples. The strategy of using basic rules and walking through a simple 9x9 game worked really well for me, as I knew of no one else (locally) to teach me the game. It's nice that the book has several later sections that introduce life and death, simple strategy, etc. If I was going to recommend one book to get someone started, this would be it.
Review by David Carlton show/hide
| Review Author | David Carlton | Reviewer Strength | 1 kyu |
| Author's Email | carlton@bactrian.org | website | http://www.bactrian.org/~carlton/ |
This is the book that I learned how to play go from, and I like it a lot. It starts out with a sample game and a fairly long discussion of the rules; in then presents some very elementary tactics and strategy (e.g. a few tesuji (like getas), basics of life and death, about 10 pages of elementary strategy), and has a couple of sample games to finish things off.
Like I said, I think it's a very good beginners' book. It's well written and it has a good choice of topics. The one caveat is that it covers a lot of material in a not so long amount of space, so it's not as gentle as some books are. In particular, the exercises that it gives after each section can often be quite difficult, so don't feel bad if you don't get them (indeed, if you're completely stumped by many of them) the first time you read the book. But even though you won't get everything in the book the first time you read it, most people should have no problem learning the rules of the game from this book (I like the technique of starting off with a sample game, to give you a feel for how the game works), and it will stand rereading more than many other beginners' books.
Review by Gaétan Gouge show/hide
| Review Author | Gaétan Gouge | Author's Email | ggouge@globetrotter.qc.ca |
| website | http://www.bactrian.org/~carlton/ |
Here's my short take on two introductory go titles. Iwamoto's book is more complete in its coverage of the game, with more basic stuff on tactics and strategies and is easily purchased in any good book store. Cho's book is an easier read with nice tiny essays on the GO scene and The Second Book of Go by Bozulich, second edition has been reworked especially to integrate well with it. Best value if you're not sure about liking GO in the long run but you're fairly confident in your abilities to learn the game is to grab Iwamoto now and wait for The Second Book of Go as it's still going to be a good read.
