Catching Scent of Victory
By O Rissei 9 dan
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Details show/hide
| Title | Catching Scent of Victory |
|---|---|
| Author | O Rissei 9 dan |
| Translator | Robert J Terry |
| Publisher | Hinoki Press |
| Code | h04 |
| Date | Oct-07 |
| ISBN | 978-0-9788874-3-8 |
| Pages | 270 |
| Dimensions | 8 5/8. x 5 5/16. - 210mm x 135mm |
| Series Info | Heart of Go Discovery Series |
| Sample pages | h04.pdf |
Blurb show/hide
What does it take to become Kisei (the highest Go title in Japan)? Naturally, there are many Go players who would like to know the secret and this book supplies the answer. It is O Rissei's account of how he captured the Kisei title and it reveals his thoughts as he challenged the best players in the world and overcame them to win the Go world's highest title. The key to his win was innovative play in the opening, stubborn persistence in the middle game and precise calculation in the endings. All of these facets are explored in this work.
In Chapter 1, O Rissei presents 16 strategies that he has used to get the advantage in the opening of his games. These are cutting-edge moves that are rarely found in even the most up- to-date joseki dictionaries. Chapter 2 illustrates the continuations and offers the reader a chance to guess at the winning play in a problem format. The surprising thing is that sometimes the answers are so simple that one fails to see them coming. Chapter 3 brings all the elements of the book together in a thorough analysis of six of O Rissei's games played against the best Go players in the game today. Again, a problem format gives the reader the chance to match wits with these great talents.
''Catching Scent of Victory'' is one of the rare books in the world that delivers more than it promises. It explains how to set the stage in the opening of a game of Go so that one has a chance to win, then demonstrates the mechanics of the play and finally shows how events typically develop through the middlegame. But it then goes even farther, to step behind the scenes and recapture the human element of top-level match play. It is a testament to the panorama of O Rissei's Go career. And as such, it proclaims that one must always be on the lookout for suspicious moves.
Contents show/hide
|   | Forward | 8 | ||||||
| Otake Strategy |
Ten Conditions of Go Knowledge | |||||||
| #1 | The Attacking Force Must be Properly Deployed | 10 | ||||||
| #1 | The Attacking Force Must be Properly Deployed | 10 | ||||||
| #2 | Avoid Engaging Strong Enemy Forces in Battle | 13 | ||||||
| #3 | Understanding the Opponent and Oneself, If a Fight Occurs, There is No Contest |
15 | ||||||
| #4 | Attack at the Place Where It is Easiest to Attack | 16 | ||||||
| #5 | Fighting Does Not Arise From Fixed Shape | 18 | ||||||
| #6 | Controlling The High Ground is Fundamental to Victory | 19 | ||||||
| #7 | When Attacking, Think About How to Withdraw | 20 | ||||||
| #8 | While Keeping the Left in Check, Move on the Right | 23 | ||||||
| #9 | Make Use of Every Resource Available | 26 | ||||||
| #10 | Creative Application of Principles is Important | 28 | ||||||
|   | ||||||||
| Chapter 1 | Practical Application of Strategy: Problem Collection | |||||||
|   | 33 Model Positions | 29 | ||||||
|   | Chapter 2 | Amateur Game Guidance | ||||||
| Game 1 | 33 Model Positions | 134 | ||||||
|   | M 5 dan vs A 5 dan | |||||||
| Game 2 | A Game with a Clash of Strength | 153 | ||||||
|   | S 5 dan vs H 5 dan | |||||||
| Game 3 | A Professional Teaching Game | 171 | ||||||
|   | Professional vs Amatuer 4 dan(5 Stones) | |||||||
|   | Chapter 3 | Appreciating Famous Professional Games | ||||||
| Game 1 | The Start of the Otake-Rin Rivalry | 185 | ||||||
|   | Otake Hideo vs Rin Kaiho | Game 2 | A Masterpeice of Positional Judgement | 213 | ||||
|   | Otake Hideo vs Kobayashi Koichi | Game 3 | A Masterpeice of Sacrifice and Attacking | 255 | ||||
|   | Honinbo Dosaku vs Yasui Chitetsu | |||||||
|   | Forward | 8 | ||
| Chapter 1 | Rissei Style Strategy in the Opening | |||
| Strategy 1 | A Knight's Move Corner Enclosure Aimed at a Star Point | 12 | ||
|   | Indomitable Perserverence(232) | |||
| Strategy 2 | A Shoulder Hit Against a Knight's Move Corner Enclosure | 16 | ||
|   | Dripping Cold Sweat(118) | |||
| Strategy 3 | Simply Attaching and Drawing Back from a 3-4 Point | 20 | ||
|   | Thoroughly Winning From Start to Finish(222) | |||
| Strategy 4 | Resourseful Attachment Against the Side | 24 | ||
| Strategy 5 | A Single Two Space High Attack on the Corner to Force(1) | 32 | ||
|   | Resolutely Sacrificing Stones(148) | |||
| Strategy 6 | A Single Two Space High Attack on the Corner to Force(2) | 40 | ||
|   | Missing Chances, Then Grinding Out the Win(156) | |||
| Strategy 7 | Playing Elsewhere in Response to a One Space Pincer | 46 | ||
|   | Indomitable Perserverence(232) | |||
| Strategy 8 | A Favourite Attach and Draw Back from a One Space Pincer | 52 | ||
| Strategy 9 | A One Space Jump agter a One Space High Corner Attack | 60 | ||
|   | Favorourable Wind, Full Speed Ahead(166) | |||
| Strategy 10 | Extending in Response to an Inside Attachment against a Large Knight's Move Enclosure | 64 | ||
| Strategy 11 | Priority to Sliding Rather Than Making a Corner Enclosure | 70 | ||
| Strategy 12 | Protecting the Corner During a Fencing in Joseki | 78 | ||
|   | A Lightning Strike(140) | |||
| Strategy 13 | Racing Ahead for Profit in a Favourite Joseki | 84 | ||
|   | Entering the Tiger's Lair(112) | |||
| Strategy 14 | An Inside Attachment after a Two Space High Corner Attack | 92 | ||
|   | A Good Turn of Fortune(180) | |||
| Strategy 15 | Awareness of an Unfavourable Ladder | 98 | ||
|   | A Game to Capture the Kisei Title(256) | |||
| Strategy 16 | Building Outward Influence Versus a Chinese Style Opening | 104 | ||
|   | A Game to Recapture the Ora Title(244) | |||
| Chapter 2 | Starting One's Senses to Take Advantage of a Good Opportunity |
|||
| Game 1 | Entering the Tiger's Lair > (84) | 112 | ||
|   | 43rd Annual Oza Tournement, Semi-Final | |||
| Game 2 | Dripping Cold Sweat > (16) | 112 | ||
|   | 43rd Annual Oza Tournement, Challenger Final | |||
| Game 3 | A Single Horseman Fighting Courageously | 126 | ||
|   | 53rd Annual Honinbo League Play-Off | |||
| Game 4 | A Lightning Strike > (78) | 140 | ||
|   | 53rd Annual Honinbo Best of Seven Title Match, Game 3 | |||
| Game 5 | Resolutely Sacrificing Stones > (32) | 148 | ||
|   | 53rd Annual Honinbo Best of Seven Title Match, Game 5 | |||
| Game 6 | Missing Chances, Then Grinding Out the Win > (40) | 148 | ||
|   | 22nd Annual Meijin League | |||
| Game 7 | Favorourable Wind, Full Speed Ahead > (60) | 166 | ||
|   | 23rd Annual Meijin Best of Seven Title Match, Game 1 | |||
| Game 8 | A Game Where Recklessness Succeeds | 172 | ||
|   | 24th Annual Kisei Best of Seven Title Match, Game 1 | |||
| Game 9 | A Good Turn of Fortune > (92) | 180 | ||
|   | 47th Annual Kisei Best of Five Title Match, Game 2 | |||
| Game 10 | Hope and Despair By Turns > (46) | 188 | ||
|   | 24th Annual Kisei Best of Seven Title Match, Game 5 | |||
| Chapter 2 | Sharpening One's Sense of Smell for Victory | |||
| Game 1 | An Upset Win With One Stroke | 200 | ||
|   | 43rd Annual Oza Best of Five Title Match, Game 2 | |||
| Game 2 | A Game of Alert Incursion | 212 | ||
|   | 10th World Championship, Fujitsu Cup, Semi-Final | |||
| Game 3 | Thoroughly Winning From Start to Finish > (20) | 222 | ||
|   | 23rd Annual Meijin League | |||
| Game 4 | Indomitable Perserverence > (12) | 232 | ||
|   | 23rd Annual Meijin Best of Seven Title Match, Game 5 | |||
| Game 5 | A Game to Recapture the Oza Title > (104) | 244 | ||
|   | 43rd Annual Oza Best of Five Title Match, Game 3 | |||
| Game 6 | A Game to Capture Kisei Best of Seven Title > (98) | 256 | ||
|   | 24th Annual Kisei Best of Seven Title Match, Game 6 | |||
| Chapter 4 | O Rissei Go Record | 265 | ||
