In The Beginning
By Ikuro Ishigure
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Details show/hide
| Title | In The Beginning |
|---|---|
| Author | Ikuro Ishigure |
| Publishers | Ishi Press, Kiseido |
| Codes | g10, K10 |
| Date | 1973, 1995, 2001 |
| ISBN | 4-906574-10-6 |
| Pages | 151 |
| Dimensions | 7 1/4. x 5. - 181mm x 128mm |
| Series Info | Elementary Go Series, Volume I |
| Publishers's URL | http://kiseido.com/Begin3.htm#K10 |
Blurb show/hide
This book is a part of the Elementary Go Series.
The world's foremost intellectual board game begins with virtually unlimited possibilities on an empty board. Here a 9-dan professional go player explains how the game takes shape, bringing correct modern opening technique within the reach of all players. Elementary in its approach, IN THE BEGINNING illuminates depths of go strategy that few amateurs understand well.
Required for all go players
Contents show/hide
| Introduction | ...6 | |
| Chapter 1 | ||
| (1) The First Moves of the Game | ...7 | |
| (2) The 3-4 Point | ...10 | |
| (3) The 3-3 Point | ...12 | |
| (4) The 4-4 Point | ...13 | |
| (5) The 3-5 Point | ...16 | |
| (6) The 4-5 Point | ...17 | |
| (7) Example Opening | ...18 | |
| (8) Extending Along the Side | ...20 | |
| (9) Pincer Attacks | ...32 | |
| (10) Invasions | ...35 | |
| (11) Extending Into the Center | ...39 | |
| (12) Pushing and Crawling | ...47 | |
| Chapter 2 Nine Concepts | ||
| (1) Make Your Stones Work Together | ...58 | |
| (2) Efficiency | ...60 | |
| (3) Play Away From Strength | ...63 | |
| (4) Thickness and Walls | ...66 | |
| (5) Open at the Bottom | ...73 | |
| (6) The Third and the Fourth | ...76 | |
| (7) Reverse Strategy | ...81 | |
| (8) Light and Heavy | ...86 | |
| (9) Attack and Defense | ...98 | |
| Chapter 3 Ten Problems | ...110 | |
Reviews show/hide
Review by Jason Baghboudarian (AGA) show/hide 14/05/2001
| Review Author | Jason Baghboudarian (AGA) | Reviewer Strength | 10k |
As in many creation stories, we have darkness, and then light. So it is from the very first stone of a game of go. Ishigure takes us on an exploration of these beginnings, my favorite time of the game.
Because of its open and abstract qualities, the opening is by its very nature difficult to teach with authority, simply because there is none. There are many approaches to the opening, the basic structure and strategies of which have evolved over time. I find it fascinating, and a tribute to the flexibility of the game itself, that for as many thousands of years as go has been played, there have been significant new developments in opening style in just the past hundred years alone.
In addressing the opening, Ishigure is giving us a philospohy of the game as a whole. He handles the subject matter with skill. He shows us how to build solid bases from which to attack and pincer. We see different shimari and kakari, but instead of an emphasis on joseki, Ishigure stays true to the nature of this time in the game by focusing on a broader context. We are shown the values of different areas, relative to position. There are problems throughout the text, and in their own section as well.. All of this leads us through nine concepts which will help guide us through developing our own style of opening. These are principles of balance, on which every rank of player needs to act.
Reading this book has given me more insight into the state of mind required to play go well. This of course brings more appreciation of the game; and also of the cultures which have embraced it.
Review by David Carlton show/hide
| Review Author | David Carlton | Reviewer Strength | 1 kyu |
| Author's Email | carlton@bactrian.org | website | http://www.bactrian.org/~carlton/ |
The first thing that you should know about this book is that it's not a general introduction to go, so if you're looking for that, don't buy this. The word beginning in the title refers to the fact that this is, rather, a book about the opening. The first chapter introduces the basic kinds of moves played during the opening (e.g. what it means to play on the 3-4 point or the 3-3 point, extensions, pincers, invasions, etc.) The second chapter is about higher-level concepts like thickness. The third chapter consists of ten problems. It's a good book, but rather austere for an introductory book on the opening. The first chapter does a good job of introducing you to the various kinds of moves that you might want to make, so if you're paralysed with the emptiness of the board at the beginning, this book might help you there. I found the second chapter to be less helpful when I first encountered the book, though: I would have preferred tips on a much more basic level. On the other hand, the concepts in that chapter are hard ones to explain and put into practice, so I don't blame this book too much for that. You shouldn't expect to be able to solve the problems in the third chapter after you've read the first two chapters. For beginners, Otake's Opening Theory Made Easy might be a better place to start; it's certainly easier reading, and less scary as an introduction to the opening. But I don't want to discourage people from reading this book fairly early on, either - it is a good book, especially if you resign yourself to the fact that it will take several readings for many of the concepts to sink in.
Addendum: I recently reread it as a 2kyu, and I think I got a lot more out of it this time. The second chapter talks about concepts that I thought that I was familiar with, but I was continually surprised by the examples in the chapter, since I would usually have played somewhere else! (This is in contrast to when I first read the book, where I had no strong feelings of my own about where to play, so I just nodded at the examples and thought that they seemed sensible.) So this book certainly stands up to rereading.
Also, when working through the problems in chapter three of the book, take your time with them. There's only ten of them, so you might as well try to do, say, one a day, and really think about it. Also, the book doesn't just give one correct move, but also several reasonably good moves of varying quality; so instead of just looking for the solution, spend your time thinking about where you would play in each section of the board if you were to play there next, and then which of those plays ultimately looks best. And then put the problem aside, and come back to it a couple of hours (or a day) later, and see if you notice anything new. And then you can look at the answer.
