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38 Basic Joseki

By Kiyoshi Kosugi, James Davies

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Title 38 Basic Joseki
Authors Kiyoshi Kosugi, James Davies
Publishers Ishi Press, Kiseido
Codes g11, K11
Date 1973, 1995
ISBN 4-906574-11-4
Pages 243
Dimensions 7 1/4. x 5. - 181mm x 128mm
Series Info Elementary Go Series, Volume II
Publishers's URL http://kiseido.com/Begin3.htm#K11

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This book is a part of the Elementary Go Series.

In the game of go, the opening moves focus on the corners of the board. Over the thousands of years of go playing, this aspect of the game has been intensively studied, and a large number of opening formulas, or josekis, have been discovered and refined. Every go player needs to have a working knowledge of the basic ones.

38 Basic Joseki cuts incisively through the labyrinth of joseki to give the reader a solid grounding in the subject. Working steadily out from the 3-3 point to the 4-5 point, it surveys the principle variations of the 38 most common corner patterns, pointing out the key ideas in each and showing the reader how to choose and use josekis in relation to other stones on the board.

The authors, an 8-dan Japanese professional go player and a strong American amateur, write so as to systematically build the reader's understanding and help him develop a flexible approach. In the pages of this book, the road to joseki is open to all

Contents show/hide

Preface ...1
Chapter 1: 3-3 point joseki ...10
Chapter 2: 3-4 point joseki ...24
Chapter 3: Squeeze Plays ...58
Chapter 4: 4-4 point joseki; invasion and tsuke ...117
Chapter 5: 4-4 point joseki; kakari ...133
Chapter 6: 3-5 point joseki ...192
Chapter 7: 4-5 point joseki ...224
Glossary ...241

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Review by David Carlton show/hide

Review Author David Carlton Reviewer Strength 1 kyu
Author's Email carlton@bactrian.org website http://www.bactrian.org/~carlton/

This book introduces 38 of the most common joseki. It presents some of the major variants of each of them with a fair amount of discussion, much more so than, for example, Ishida's dictionary. The discussion talks about reasons why you might play a certain variant, reasons for certain moves, or what happens next.

I like the book. I'm sure everybody has joseki or variants that they wish were included (I wish that he talked about the magic sword joseki, for example), but you can't put everything into a book like this: if you did that, you'd come up with a joseki dictionary instead of an introduction. The book was written in 1973, which means that it's not as up-to-date as one might want; but here too, if you want the newest joseki and variations, a book like this is simply the wrong place to look.



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