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Second Book Of Go, The

By Richard Bozulich

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Title Second Book Of Go, The
Author Richard Bozulich
Publishers Ishi Press, Kiseido
Codes g31, K31
Date 1987, 1998
ISBN 4-906574-31-9
Pages 153
Dimensions 8 1/4. x 5 3/4. - 210mm x 147mm
Publishers's URL http://kiseido.com/Begin2.htm#K31

Blurb show/hide

Reading this book will set the player who has just learned the rules of go on the right track to becoming a strong player. It instructs the reader in the proper way to plan his or her strategy and how to attack the opponent's weak groups to turn influence into impregnable territory. It covers every aspect of the game - the opening, joseki, handicap go, middle game fighting, tesuji, life and death, capturing races, ko fights and the endgame.

Contents show/hide

Preface ...iv
  Part One: Strategy ...1
A Brief Glossary of Japanese Go Terms ...2
Chapter One: The Opening Moves ...3
Chapter Two: Handicap-Go Strategy ...15
Chapter Three: Josekis ...35
Chapter Four: Securing Territory by Attacking ...48
  Part Two: Tactics ...57
Chapter Five: Tesuji ...59
Chapter Six: Life and Death ...71
Chapter Seven: Counting Liberties ...76
Chapter Eight: How to Win Capturing Races ...110
Chapter Nine: Good and Bad Shape ...127
Chapter Ten: The Endgame ...132
Chapter Eleven: Ko Fights ...149
Bibliography ...154

Reviews show/hide

Review by Peter Whittaker (AGA) show/hide 22/11/2004

Review Author Peter Whittaker (AGA) Reviewer Strength n/a

This was, after Volume II of Janice Kim's Learn to Play Go series, indeed my second Go book, recommended by a salesperson at het Paard in Amsterdam. It proved an excellent suggestion for a novice keen to learn, because what had seemed simple now revealed significant complexity. Eleven chapters cover the same ground as the 7 book Elementary Go Series, although obviously not in as much depth. Thus, the beginner is made aware of the existence of tesuji, joseki, and introduced to the concepts of shape and ko strategy. Two additional chapters on counting liberties and capturing races appear disproportionately long; however, if persisted with, they do provide a sound basis for dealing with life and death situations. The book is aimed at a similar level of experience as the previously mentioned Learn to Play Go - Volume II; however, it's more thorough approach is underscored by greater density of text and diagrams. On the other hand, the book, first published in 1987 and reprinted in 1998 with two added chapters, could be considered old-fashioned versus the funky graphics, minimal text, and large diagrams of Kim's book. Personally, I prefer Bozulich's comprehensive style to Kim's more simplistic manner; nevertheless, I can see that the latter method will also have fans.

The lack of a Go club within 40 miles meant that before I started internet play, all of my early efforts were high handicap games against the Many Faces of Go program; therefore, the 20-page chapter on handicap strategy was particularly helpful to a beginner. In contrast, I found the first chapter on opening moves to be the weakest. To devote only 12 pages to such an important facet of the game seems inadequate (perhaps this explains my poor opening skills) Of course, this criticism is made in hindsight and from the perspective of several months of experience and should not detract from the book's intent: specifically, to make the novice aware of the crucial aspects of the game that will require future examination. In conclusion, neither the title nor the subtitle (what you need to know after you've learned the rules) are false advertising; this remains an ideal second book for all Go players and provides the necessary stepping stone to more advanced study. Furthermore, even at 18-kyu, I still find it worth rereading.

Review by David Carlton show/hide

Review Author David Carlton Reviewer Strength 1 kyu
Author's Email carlton@bactrian.org website http://www.bactrian.org/~carlton/

This is a book for people who know the rules of go, have read an introductory book, and who want to know what to do next. It is broken up into two parts: the first, on Strategy, is about the opening, middle game, and handicap go; the second, tactics, is about tesuji, life and death, shape, the endgame, and ko fights.

It seems like a quite good book to me. I didn't read it at the appropriate time in my development, but I'm sure that it would have been very helpful. All of the chapters would serve as good introductions to their respective subjects, and many of them are gems (I was especially impressed by the endgame chapter).

There was a first edition of the book, Ishi G31. The second edition has the chapters in a different order, omits the chapters on Eyes and Living Groups and Capturing Races (on the grounds that that material is covered in beginners' books), but replaces them by chapters on Counting Liberties and How to Win Capturing Races, which were written by Richard Hunter. The new chapters are quite interesting, doing a thorough analysis of their topics; I don't really feel, however, that such a thorough analysis is appropriate for players at the level of this book. Instead, I would introduce players to the important ideas (counting liberties, filling outside liberties first, big eyes, etc.) as a means to allow them to read out the positions themselves, rather than as an introduction to formulas that allow them to calculate the results of the position. However, that's only a minor quibble, and I'm sure that there are those who would disagree with me.



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