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Go Player's Almanac 2001

By Richard Bozulich

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Title Go Player's Almanac 2001
Author Richard Bozulich
Publisher Kiseido
Code k40
Date Jun-01
ISBN 4-906574-40-8
Pages 377
Dimensions 10 1/8. x 7 1/8. - 25.7cm x 18.2 cm
Publisher's URL http://kiseido.com/Almanac.htm

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The indispensable guide to the world of go:

Whatever you want to know about go, you'll find it in this book.

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Preface ...v
1 The Game ...1
2 Go and the Three Games ...4
3 Go and the Classics ...6
4 The Three Virtues of Go ...12
5 The History and Philosophy of Go ...15
6 Some Senryu about Go ...27
7 Go in Europe in the 17th Century ...31
8 Go in the West in the 18h Century ...38
9 Speculations on the Origins of Go ...43
10 Go Players in the Edo Era (1602 - 1868) ...65
11 A Brief History on Modern Go ...84
12 Computer Go ...128
  Go on the Internet ...141
13 A Survey of the Best in Go Equipment ...142
14 Go and Art ...157
15 The Rules of Go ...173
  The Japanese Rules ...178
  Commentary on Japanese Rules ...179
  The Chinese Rules ...191
  The New Zealand Rules ...194
  The SST Rules ...195
  The AGA Rules ...199
16 Who's Who in the World of Go ...202
  Japanese Players ...202
  Chinese Players ...248
  Korean Players ...255
  Taiwanese Players ...263
17 Tournament Go ...265
  Becoming a Professional ...265
  The Oteai: The Professional Rating Tournament ...266
  Sponsored Japanese Tournaments ...273
  International Tournaments ...298
  Korean Tournaments ...307
  Chinese Tournaments ...317
18 Go Records ...324
19 A Dictionary of Japanese and English Go Terms ...331
  Basic Japanese for Reading Books of Go Problems ...375
20 The Last Problem ...376

Reviews show/hide

Review by Peter Shotwell (AGA) show/hide 15/04/2002

Review Author Peter Shotwell (AGA) Reviewer Strength n/a

Despite its $30 price, every Go player should have the 2001 edition of "The Go Player's Almanac" This most extraordinary compendium of Go information is largely unavailable elsewhere in English.

John Power tells the stories behind the explosions of modern Chinese and Korean Go and the Who's Who and tournament sections record these recent changes. Julie Lamont has a long, intriguing and profusely illustrated overview of the role of go in the Eastern arts. In addition, there are major revisions and lengthenings of several old Go World articles - by myself on the origins of Go in China, and by Jaap Blom on descriptions and the consequent intellectual influences of go in Europe in the 17th and 18th centuries. Some of the best articles from the original Almanac, published in 1992, are also included and the only flaw is that the treatise on computer Go could not be updated before press time.

Review by David Carlton show/hide

Review Author David Carlton Reviewer Strength 1 kyu
Author's Email carlton@bactrian.org website http://www.bactrian.org/~carlton/

This is an updated version of The Go Player's Almanac. It has historical and cultural information about ancient, classical, and modern go, information about classical and modern players, and information about tournaments, rules, go records, and Japanese terminology.

If you haven't read the earlier version and are looking for a book that goes beyond advice on how to play the game, this is probably the book for you. The history is good basic information about where go has been in the distant and more recent past. The tournaments info explain what all these tournaments are that you might have heard about. The section on Japanese terminology is the ultimate glossary, if you ever need one. (It gives the Japanese terms in kana and/or kanji as well as Roman characters.) But I actually ended up enjoying some of the more random chapters most of all. There's a few pages on go in poetry, a chapter on go equipment, a chapter on exactly how one ascends through the ranks if one is a Japanese professional. None of that is important to know about if you just want to play the game, but somehow the way that it filled in gaps in my knowledge that I didn't even know were there made me really enjoy the book.

What if you have read the earlier version? It's basically the same idea, in paperback this time, with half again as many pages. The history and culture section has been fleshed out, in a way that points out some of the flaws of the older version. The older version started with a few short articles by William Pinckard on go's ancient history and culture; these were, in retrospect, a bit of a grab bag in that they were rather on the mystical side (with comments on the sound of a stone and liberated minds and the Tao already on the first few pages). That's still there in the new edition, but with some more scholarly articles added on go in China, as well as new articles on go in the west, the origins of go, and go in art (with color illustrations). The modern section is more up-to-date with more info on China and Korea than before (including a complete list of Korean pros and of Chinese pros who are at least 4 dan). The glossary has been enlarged, with the nice addition of a page giving info you need to read problem books. (The section on Mathematical Go is the only omission that I noticed, and I don't miss it at all.)

I only wish that the new material went farther. The history and culture section now feels like it can't make up its mind as to how to proceed, mostly because those William Pinckard articles are still in there. (Though there are other strangenesses - e.g. why is the section on Go in the Edo period organized as a copiously annotated list of go players, rather than a more traditional history?) The new material on China and Korea is a welcome addition, but it's still too sketchy. So, while I highly recommend the book to anyone, and think that this edition is a definite improvement to the earlier edition, there's still room for improvement; maybe in another decade.



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