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Graded Go Problems For Beginners Volume III

By Kano Yoshinori 9d

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Title Graded Go Problems For Beginners Volume III
Author Kano Yoshinori 9d
Translator Richard Bozulich
Publishers Ishi Press, Kiseido
Codes h6, K49
Date 1985, 1997
ISBN 4-906574-49-1
Pages 197
Dimensions 8 1/4. x 5 3/4. - 210mm x 147mm
Series Info Graded Go Problems For Beginners
Publishers's URL http://kiseido.com/Begin.htm

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This final volume in Kano's treatment of elementary tactics, tesuji and life and death problems is the most challenging of the series. It will be found equally useful by beginners who have worked through the first three volumes and by veteran players who want a systematic review of the problems that come up in actual play.

The four volumes in this series are the ideal books for players who have just learned the rules of go, bridging the gap between a beginner's book and some of the more advanced elementary books. Combined, they contain 1,377 problems that thoroughly drill the reader in the fundamentals of the game. They will lay a solid foundation for progress by helping the beginner to master the elements of capturing and defending stones, life and death of groups, elementary tactics, the opening and the endgame.

If you are trying to teach beginners or trying to popularize go, these are the perfect books to use as a follow up to an introductory text.

Contents show/hide

PREFACE ...iv
GLOSSARY ...v
 
PART ONE: PROBLEMS ...1
I ADVANCED PROBLEMS
LEVEL ONE ...1
 
II ADVANCED PROBLEMS
LEVEL TWO ...17
 
III ADVANCED PROBLEMS
LEVEL THREE
LIFE AND DEATH PROBLEMS ...33
 
IV ADVANCED PROBLEMS
LEVEL FOUR
LIFE AND DEATH PROBLEMS ...55
 
PART TWO: ANSWERS ...77
 
GO ASSOCIATIONS ...198

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Review by David Carlton show/hide

Review Author David Carlton Reviewer Strength 1 kyu
Author's Email carlton@bactrian.org website http://www.bactrian.org/~carlton/

These are volumes of go problems, and they have the virtue that they start off at a much easier level than any other problem books out there. The volumes claim to be for 30-25 kyu, 25-20 kyu, 20-15 kyu, and 15 kyu and stronger, and the early problems really are suitable for complete novices - the first problems ask you to capture stones that are already in atari, for example. The last two volumes are more difficult - I'd place volume 3 at 15-10 kyu and a 10 kyu would find much of volume 4 to be quite challenging, but there's lots of good stuff in them. I'd recommend these books for anybody who's getting started: it's important to get hands-on practice with go concepts that you're learning about, and these books are a great way to do that. (Recent ads for these books have them at 30-25 kyu, 25-15 kyu, 15-8 kyu, and 8-3 kyu; that seems reasonable to me.)



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