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Get Strong at Handicap Go

By Richard Bozulich, Nagahara Yoshiaka 6d

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Title Get Strong at Handicap Go
Authors Richard Bozulich, Nagahara Yoshiaka 6d
Publisher Kiseido
Code k59
Date 1998
ISBN 4-906574-59-9
Pages 179
Dimensions 8 1/4. x 5 3/4. - 210mm x 147mm
Series Info Get Strong at Go - Volume IX
Publisher's URL http://kiseido.com/Strong.htm#K59

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This book is part 9 of the Get Strong at Go Series

A fundamental technique that every go player must learn is how to use thickness to make territory, and the fastest way to master this technique is to study handicap go. This is because the handicap stones on the star points are influence oriented, so you must play for thickness and central influence instead of immediately going for territory. Moreover, your initial advantage as black in a handicap game makes it easy to build thickness and, since White will have weak stones, you can use your thickness to attack them while making territory.

Get Strong at Handicap Go < is the book that will show you how to do this. The problems are taken from actual games and there ar two to four problems for each game. In this way you can see where Black went wrong and how White took advantage of Black's mistakes. For this reason these problems will be useful even for stronger players who want to improve their ability in giving handicaps. All the standard handicaps are covered, from nine to two stones, so whatever your strength, you will find the material in this book invaluable.

Contents show/hide

Preface ...iv
 
Some Important Terms and Concepts ...v
 
Chapter One
  Eight and Nine-Stone Handicaps ...1
  Problems 1 - 38 ...3
 
Chapter Two
  Six and Seven-Stone Handicaps ...46
  Problems 39 - 90 ...47
 
Chapter Three
  Four and Five-Stone Handicaps ...100
  Problems 91 - 137 ...101
 
Chapter Four
  Two and Three-Stone Handicaps ...149
  Problems 138 - 165 ...151

Reviews show/hide

Review by Robert Jasiek show/hide 19/04/00

Review Author Robert Jasiek Author's Email jasiek@snafu.de
website http://home.snafu.de/jasiek/

Get Strong at Handicap Go is a new book by Kiseido. It covers handicaps from 9 to 2 and it is a problem book. The problems illustrate key moves and follow-up sequences in the fuseki or the middle game.

The problems are designed for various levels, but mainly they address stronger players. They provide a good means for improving one's abilities in fundamental strategies. This should be welcomed by dan players. Unfortunately, concepts are mostly hidden in the answer diagrams while they should be explained conceptionally and in general. Therefore the stronger you are the more you will get out of the book. Weaker players should stick to the book Handicap Go.

The provided answers often are enlightening. However, not scarcely one feels that other strategic options exist which are not given. So read the book with an open mind.

To conclude, the book is worth buying for players with some background knowledge and imperfect skills in fundamentals, so about every amateur stronger than 5kyu.



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