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Making Good Shape

By Rob Van Zeijst, Richard Bozulich

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Title Making Good Shape
Authors Rob Van Zeijst, Richard Bozulich
Publisher Kiseido
Code k73
Date 2002
ISBN 4-906574-73-4
Pages 201
Dimensions 8 1/4. x 5 3/4. - 210mm x 147mm
Series Info Mastering the Basics Volume III
Publisher's URL http://kiseido.com/master.htm#K73

Blurb show/hide

This book is part of the Mastering the Basics series

Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing the intuition that will instantly guide you to find the strongest moves in the opening and the middle game fighting.

Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you.

There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building more eye shape.

This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. IT Illustrates various techniques for making good shape and gives its readers practical experience by presenting 246 problems so that they can hone their skill to find the shape move in their games.

Contents show/hide

Preface ...iv
Some Important Terms and Concepts ...v
Chapter One: The Efficiency of Stones ...1
Chapter Two: Examples of Good Shape ...17
Chapter Three: 245 Problems ...63
Chapter Four: Example Games ...187

Reviews show/hide

Review by Lon Atkins (AGA) show/hide 24/03/2003

Review Author Lon Atkins (AGA) Reviewer Strength 12k

This new book is the missing piece of the puzzle. Yes, empty triangles are bad and dumplings are horrible, and never get split apart - but isn't all that rather obvious? After reading endless game comments stating that "Black makes good shape" or "White has bad shape," but never why, finally I am given rules and many examples concerning shape-thought. Following the section on theory and practice come 245 problems to pound the concepts into one's skull. Reasons and alternatives are provided with the answers. This is real teaching. The problems are a delight to work out. I set them up on a board and try various lines until I understand how to handle the situation. Many of the problems were encountered in other books, but never were explanations so lucid and valuable. The final section contains two games buttressed with very thorough commentary. Again, the "whys" are emphasized. This is terrific study material.

Review by David Carlton show/hide

Review Author David Carlton Reviewer Strength 1 kyu
Author's Email carlton@bactrian.org website http://www.bactrian.org/~carlton/

This book, the third in Kiseido's Mastering the Basics series (which also contains Five Hundred and One Opening Problems and One Thousand and One Life-and-Death Problems), is the first book in English that is devoted to shape. Like the earlier books in this series, the heart of the book is its problems (245, in this instance); unlike them, however, it has 62 pages of expository material at the beginning and a couple of briefly-commented pro grames at the end.

The expository section is divided into two parts. The first gives an introduction to important shape-related concepts: dumplings, heavy stones, thickness, etc., as well as one kinds of (bad) shape, the empty triangle. The second part gives kinds of good shape (the ponnuki, the mouth shape, etc.) as well as a few relevant tesujis (increasing the sacrifice). I didn't find any of the material here to be particularly new to me, but some of the examples were quite interesting: they made moves that I hadn't thought of and rejected sequences that seemed fine to me, because of shape/efficiency considerations that aren't always foremost in my mind. It's an interesting middle ground: books on life-and-death or tesujis, while dealing with similarly small-scale situations, have a much more concrete goal in mind, whereas books on higher-level concepts (the opening, for example) have a broader goal that causes them to skip over this sort of detail. So it's nice to see a book that is about the more amorphous sort of small stuff.

I had a hard time with the problems, though. The first hundred or so weren't so bad: they were frequently fairly direct applications of the earlier part of the book, and were typically concrete enough that I could think productively about them and frequently solve them. But, soon after that, I stopped being able to concentrate on the problems: maybe my brain had had enough of this sort of problems, maybe they weren't direct enough applications of the earlier part of the book, maybe they were too hard for me, maybe this sort of small-scale yet amorphous problem is too new to me. This isn't a criticism of the book: it's not surprising that the problems in the first book in English on shape take some getting used to. But don't expect the problems to be as smooth sailing as the problems in the earlier books in the series were.

The commented games didn't add much to the book for me; maybe I would have gotten more out of them if I were less tired from the problems, but they do seem like a bit of an afterthought, especially the second one.



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