Learn to Play Go Volume V: The Palace of Memory
By Janice Kim
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Details show/hide
| Title | Learn to Play Go Volume V: The Palace of Memory |
|---|---|
| Author | Janice Kim |
| Publishers | Samarkand, Good Move Press |
| Code | l5a |
| Date | |
| ISBN | 0-9644796-5-6 |
| Pages | 224 |
| Dimensions | 9 1/4. x 7 3/16. - 180mm x 235mm |
| Series Info | Learn to Play Go Vol V |
| Publishers's URL | http://www.samarkand.net/Web_store/web_store.cgi?page=L5A.html |
Blurb show/hide
In Volume V of this award-winning series, professional Go player Janice Kim reveals the
fundamentals of shape and guidelines to correct opening and endgame play learned at the
world's top Go training ground, the Korean Go Academy
- Templates for fighting in any situation
- Guideline to correct shape
- Opening theory made simple
- Principles of the standard sequences, or joseki
- Techniques for winning endgame
- Test Yourself sections check your progress
- Approachable for newbies, invaluable for intermediate and dan-level amateurs
Contents show/hide
| Preface | ...iii | |||
| Acknowledgements | ...iv | |||
| Introduction | ...1 | |||
The Templates of Fighting |
...4 | |||
| Guidelines of Shape | ...14 | |||
| 1 | Attach, Hane | ...14 | ||
| 2 | The Tiger's Mouth | ...19 | ||
| 3 | The One-Point Jump | ...23 | ||
| 4 | Jump-Cut the Knight's Move | ...27 | ||
| 5 | Cut, Extend | ...33 | ||
| 6 | Prevent the Bamboo Joint | ...39 | ||
| 7 | The Empty Triangle | ...43 | ||
| 8 | Sacrifice Two | ...49 | ||
| 9 | Cap, Knight's Move | ...57 | ||
| 10 | The Centre of Symmetry | ...61 | ||
| 11 | Peep, Connect | ...67 | ||
| 12 | Hit the Head of Two (or Three) | ...72 | ||
| 13 | The Squeeze | ...76 | ||
| 14 | The Star Capture | ...81 | ||
| Opening Guides | ...86 | |||
| 1 | Play in the Corners in One of Five Ways | ...87 | ||
| 2 | Enclose or Approach"Unbalanced"Corners | ...91 | ||
| 3 | After the Corners, Play on the Sides | ...99 | ||
| 4 | Extensions Looking Towards Invasions | ...103 | ||
| 5 | Enlarge and Protect (Or Reduce and Invade) | ...104 | ||
| 6 | Balance: Influence vs. Profit | ...107 | ||
| 7 | Find Your Good Side | ...110 | ||
| 8 | Make a Base | ...116 | ||
| 9 | Stay Away From Strength | ...121 | ||
| Test Yourself | ...124 | |||
| Jungsuk | ...146 | |||
| 1 | The Star Point | ...149 | ||
| 2 | The 3-4 Point | ...157 | ||
| 3 | Other Common Jungsuk | ...171 | ||
| The Endgame | ...176 | |||
| 1 | But First, What is the Endgame? | ...176 | ||
| 2 | Sente and Gote | ...178 | ||
| 3 | How to Calculate the Size of Endgame Moves | ...182 | ||
| 4 | Hunting Big Endgame | ...190 | ||
| Endgame Guides | ...199 | |||
| 1 | Locate Endgame First | ...200 | ||
| 2 | Take and Keep Sente | ...201 | ||
| 3 | Base Related Moves are Urgent | ...202 | ||
| 4 | Watch Your Liberties | ...204 | ||
| 5 | Watch the Safety of Your Stones | ...208 | ||
| 6 | Save the Endgame for the Endgame | ...210 | ||
| Endgame: Test Yourself | ...211 | |||
| About the Author | ...225 | |||
