Let's Play Go!
By Yasutoshi Yasuda 9d
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Details show/hide
| Title | Let's Play Go! |
|---|---|
| Author | Yasutoshi Yasuda 9d |
| Translator | Yoshimo Nakoa |
| Publisher | Slate & Shell |
| Code | ssyy102 |
| Date | 2004 |
| ISBN | 1-932001-16-6 |
| Pages | 74 |
| Dimensions | 8 1/2. x 5 1/2. - 217mm x 140mm |
| Sample pages | ssyy102.pdf |
| Publisher's URL | http://www.slateandshell.com/ssyy102.html |
Blurb show/hide
Go is a game of great depth and has the potential of enormous complexity, yet the rules of the game are simple and can be quickly learned. Even a young child can immediately begin playing the first capture version of go, which is a fun and challenging game in itself.
Yasutoshi Yasuda is the Japanese professional go player who has popularized the teaching of go in schools and institutions both in Japan and around the world. In this simple introductory book, he presents the approach to learning to play that he has developed in teaching thousands of children and adults how to play and to enjoy this amazing game.
Contents show/hide
| PREFACE | ...ii |
| GETTING STARTED | ...1 |
| STAGE 1: STARTING TO PLAY | ...4 |
| STAGE 2: IMPROVING YOUR SKILL | ...24 |
| STAGE 3: DISCOVERING TERRITORY | ...46 |
| STAGE 4: AN EXPLANATION OF TERRITORY | ...52 |
| STAGE 5: FINISHING UP | ...69 |
Reviews show/hide
Review by James Bonomo (AGA) show/hide 2/07/2004
| Review Author | James Bonomo (AGA) | Reviewer Strength | 1k |
"Let's Play Go!" is an unusual little book, squarely aimed at prospective go teachers, especially those who might be hesitating, unsure of how to start. Crisply describing Mr. Yasuda's introductory "Capture Game" approach, the author's enthusiasm for teaching shines through, just as it does in his earlier "Go as Communication: The Educational and Therapeutic Value of the Game of Go."
Beginning with a sequence of illustrative questions, problems, and model games, Yasuda builds from the Capture Game to the threshold of real go. For teaching, these sections can even be used almost as a script, complete with built-in problems. And yes, it really is very easy to introduce a group to go with this method; you can divide a group in two parts and have them playing the Capture Game as teams in under 15 minutes. Mr. Yasuda doesn't discuss how to divide a group - I've found it useful to have children play in some set order, for example, simply to make sure they are all involved - but such details aren't critical.
The book is not an introduction to real go, though. It doesn't adequately discuss several subjects that are difficult for beginners - seeing a snapback, and understanding how that differs from a ko, for example. Most importantly, it doesn't adequately explain how a game ends which is the hardest thing for new players to grasp, particularly using the territory scoring that Mr. Yasuda shows. The best description of ending the game that I have seen is by Charles Matthews, in his "Teach Yourself Go". Overall, "Let's Play Go!" is an ideal encouragement and plan for anyone who has a short session to introduce go to a group. I've found this approach interests and involves children very quickly. For anyone with more time to teach, additional material would be needed. Some books besides Mr. Matthews's above are in print - "The Book of Go" by William Cobb (also from Slate & Shell) uses the same method, while the series by Janice Kim and Jeong Soo-hyun (from Samarkand) cover much more, albeit in multiple volumes - and there are other alternatives as well. Additionally, there is material available on the web, much linked to from the AGA website. One notable resource is Susan Weir's curriculum at http://www.weirdolls.com/go/indgo.html which has detailed lesson plans for 14 sessions. For those wanting only a good introduction to the Capture Game, and encouragement to teach it though, "Let's Play Go!" is ideal.
