How to Play Handicap Go
By Yuan Zhou
Cover show/hide



Details show/hide
| Title | How to Play Handicap Go |
|---|---|
| Author | Yuan Zhou |
| Publisher | Slate & Shell |
| Code | ssyz004 |
| Date | 2002 |
| ISBN | 1-9320010-1-8 |
| Pages | 180 |
| Dimensions | 8 1/2. x 5 1/2. - 217mm x 140mm |
| Sample pages | ssyz004.pdf |
| Publisher's URL | http://www.slateandshell.com/ssyz004.html |
Blurb show/hide
Yuan Zhou is one of the strongest Go players in America. Before coming to the US in 1989, he was recognized in his native China as having unusual talent and received professional training for three years. Shortly after settling in MAryland, Zhou began to rise to the top of US Go. Among his achievements are winning the mid-Atlantic Championship in 1990 and 2000, the Eastern Open in 1992, the University of MAryland Open in 1993 and 1994, a NOVA quarterly tournament in 1993 and 1999, the New Jersey Open in 1995, 1996 and 1997, and the Pennsylvania Open in 2000. In 1992 Zhou placed 5th in the World Youth Championship Senior Division as the US representative, and he has been an invited participant in the North American Fujitsu tournament five time, in 1992, 1995, 1996, 1997 and 2001. He is also a regular participant in the annual US Ing Invitational Tournament.
The eight games by Zhou in this book were played in two tournements. For handicapping purposes, Zhou registered as a 7 dan in the January 2000 Winter Warmer tournament in Arlignton, VA. and as an 8 dan in the January 2001 Winter Warmer tournament. The games of the latter tournament are presented first in the book. For illustrative purposes we have also included one game in which Zhou was not one of the players. Our idea was to show what happens when White does not play in accordance with the principles Zhou lays out in the book and illustrates in his own play.
As in his earlier book, Understanding How to Play Go, published by Slate & Shell in 2000, the commentary is extremely thorough. There are very few moves per diagram making it easy to follow the action without having to set the game up on a board. Zhou explains what both players are trying to do - and what they should be trying to do - on virtually every play. As a result the strategy and tactics of the games are made understandable, even for players at a much lower level of strength. These commentaries offer a unique opportunity for all players in the US. Weaker players found the detailed commentaries to be one of the most attractive features of Zhou's earlier book. This book offers more of the same. Any player's handicap game will benefit enormously from reading it.
Contents show/hide
| Preface | ...iii |
| Picture of Yuan Zhou | ...v |
| Introduction | ...1 |
| Game 1: Versus Keith Arnold at three stones | ...3 |
| Game 2: Versus Allan Abramson at four stones | ...13 |
| Game 3: Versus Chuck Robbins at six stones | ...37 |
| Game 4: Versus Young Jin Kang at seven stones | ...55 |
| Game 5: Versus Keith Arnold at three stones | ...73 |
| Game 6: Versus Haskell Small at five stones | ...95 |
| Game 7: Versus Brian Kleiner at four stones | ...125 |
| Game 8: Versus Evan Johnson at six stones | ...147 |
| Game 9: Mark Rubinstein Versus Robert Barber at six stones | ...173 |
Reviews show/hide
Review by Bob Barber (AGA) show/hide 28/04/2003
| Review Author | Bob Barber (AGA) | Reviewer Strength | 1k |
The main thrust of this book is teaching how to play White in a handicap game, but the analysis is so thorough (60 diagrams per game!) that Black learns as well. Beautifully designed, with two diagrams per page, some show only one move, allowing clear explanation. Think AGA 5 dans are pretty savvy? Here we see them lose their way taking three stones. Often, the reader gets a chance to play like an 8 dan and find the next move. Eight of the games show Yuan Zhou giving from three to seven stones as he exposes the mistakes of dan-level players (though 3d Haskell Small wins praise for "a good job of keeping White busy.") The final game, by two hapless kyu players, is fine example of how NOT to play as White. I am pleased to report that in a recent rematch, after reading this book, White was not bamboozled.
Review by David Carlton show/hide
| Review Author | David Carlton | Reviewer Strength | 1 kyu |
| Author's Email | carlton@bactrian.org | website | http://www.bactrian.org/~carlton/ |
This is a collection of commented handicap games by the author of Understanding How to Play Go. It contains 8 games taken from games that the author played as white in handicapped AGA- rated tournaments; the author entered the tournaments as a 7 dan or 8 dan, and gave his opponents between 3 and 7 stones. There's also a briefly-commented 9th game between kyu-level players.
I didn't have high hopes for this book before I opened it; books on handicap go don't normally excite me too much. But I'd forgotten how lavish the commentaries were in the author's previous book, and this book is no exception. There's a diagram every five stones, on average, and diagrams covering only two or three stones aren't at all uncommon. So you really get to see what's going on at every stage of the way; in particular, not only do you see when black makes a mistake, but you also see when black gets it right.
This book also differs from traditional handicap go books in another way. Most handicap go books want to teach you some general principles that, while important in all games, are particularly important in handicap go: the importance of developing thickness is one example, as is keeping your opponent's groups separated. And of course these issues are mentioned in this book, too, though not as much as one might expect from the title. But when I play handicap games as black myself, they often turn on other issues, like whether or not I spend enough time looking after my own groups; the result of that is that the discussion in many handicap books doesn't always sound like it's painting an accurate picture of my own games.
That was not at all the case in these books, however: the games all felt very true-to-life. They contained the big mistakes by black, where black doesn't realize that his stones are under attack instead of attacking, and loses (or almost loses) a group; the little mistakes by black, where black makes an overly defensive play instead of taking the big point elsewhere, or tries to attack white but does so in a completely ineffective way; the times where black actually gets it right, harassing white's groups and making territory; and all the other little scenarios that make up the drama of a handicap game. I'm agnostic on the issue of whether or not that's useful for didactic purposes, but I certainly enjoyed reading such well-commented games that seemed so much like my own.
