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Art of Capturing Stones, The

By Wu Dingyuan, Yu Xing

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Title Art of Capturing Stones, The
Authors Wu Dingyuan, Yu Xing
Translator Dr. Sydney W. K. Yuan
Publisher Yutopian Enterprises
Codes y25, PAY25
Date
ISBN 1-889554-17-0
Pages 192
Dimensions 8 1/2. x 5 7/16. - 217mm x 138mm
Series Info Art of Go Series Vol II
Publisher's URL https://www.yutopian.com/yutop/cat?product=PAY25

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Go - the oriental game of controlling territory - challenges each player to balance strategy and tactics. Each move must balance competing needs: to build your influence or weaken his, to connect your stones or to cut apart the oppoent's, and, finally, to secure your territory or to invade hers. Each player strives to find moves that work at multiple levels, and to counter their opponent's aims.

In go there are various capturing techniques which require sacrificing stones. Most beginners fail to see these moves. Even advanced players might overlook them if they don't pay attention. Mastering these techniques equips a player with powerful weapons for both attack and defense. In addition, the training in visualization that the reader gets by studying these tactical finesses will serve him or her in good stead even in more straightforward positions.

The Art of Capturing Stones is a problem book. This book provides thorough training in three types of killing techniques, namely, under the stones (Ishi-no-shita), killing oversized eyes (Nakade), and other sacrificing techniques. By working through the problems, the reader can practice these skills and improve his or her level of play.

Contents show/hide

Preface ...3
 
Chapter 1- Under the Stones (ishi-no-shita) ...5
   Problems 1 - 32
Chapter 2- Oversized Eyes (Nakade) ...69
   Problems 33 - 65
Chapter 3- Other Techniques ...135
   Problems 66 - 91
 
Index and Glossary- ...189

Reviews show/hide

Review by Steve Fawthrop (AGA) show/hide 6/01/2003

Review Author Steve Fawthrop (AGA) Reviewer Strength 5d AGA

This is a delightful book of problems. It concentrates on two themes, ishi-no-shita (under the stones) and nakade (big eyes), and offers 91 wonderful problems to get you thinking. It must be admitted that many of the shapes are unlikely to occur in a game (although very few are so artificial as to appear contrived) but that does not detract from the beauty of some of the sequences. I found myself smiling with pleasure over and over when a problem was solved. Without doubt, there is a lot to be learned from this book, but it is not for the beginner. A sound knowledge of basic tesuji is required to appreciate it. You will probably have a thrill of excitement the first time you use one if these techniques in your own games. I would recommend it for high kyu and above.

Review by David Carlton show/hide

Review Author David Carlton Reviewer Strength 1 kyu
Author's Email carlton@bactrian.org website http://www.bactrian.org/~carlton/

This is the second volume of the Art of Go series. It's on the use of sacrifice techniques in capturing stones. Like the first volume, it's a somewhat advanced problem book; it contains 32 problems on the "under the stones" technique, 33 problems on oversized eyes, and 26 problems on other techniques.

I thoroughly enjoyed this book. I'd never seen so many under-the-stones problems at once, for example, and didn't realize that it manifested itself in as many different ways. Similarly, there's a lot more to large eyes than the fundamental almost-alive shapes, once you throw in weaknesses in the outside wall. It was at a quite good level for me to read right now; I'm an AGA 2k who is probably better than most at my level at reading/tesuji/life and death (and correspondingly worse than most at my level at strategic judgment), so I expect that if you're around the kyu-dan transition level you'll find it valuable, and I would be surprised if even high-dan players didn't find it good practice. I got many of the problems right and significantly more wrong, but I think that I learned something from the ones that I got wrong, and didn't find that as frustrating as I do when I'm reading a book that is just way over my head. Also, for what it's worth, while in the middle of this game, I played a couple of (handicap) games against a 3 dan, and in both games killed large groups of his on the side of the board that he had assumed were alive. Admittedly, the situations there were easier than the ones in this book, but reading it has certainly given me more confidence in my killing ability.

Update (August 2001): I recently read another life-and-death problem book, and I noticed that I was doing a much better job on the under-the-stones problems in that book than I'd ever done before in a life-and-death problem book. I attribute that advance entirely to this book: clearly, after working through 32 problems in that theme, I've learned how to spot them much better.



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