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Go For Kids

By Milton Bradley

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Title Go For Kids
Author Milton Bradley
Publisher Yutopian Enterprises
Codes y31, PAY31
Date
ISBN 1-889554-74-X
Pages
Dimensions 8 1/2. x 5 1/2. - 217mm x 140mm
Publisher's URL https://www.yutopian.com/yutop/cat?product=PAY31

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GO FOR KIDS is written for children age 12 (sixth grade) and up, because the nature and inherent complexity og Go concepts require at least that level of reading skill, vocabulary and reasoning ability. But it can also be used quite satisfactorily by even much younger children with some assistance from older sibilngs or parents

The attractiveness and clarity of presentation of GO FOR KIDS derives from its unique use of 427 panels of question-and-answer cartoon strip dialogues between instructor and students which augment its 240 conventional diagrams and their accompanying explanatory text. These “comic strip” dialogue panels provide a much needed context for the material being presented (almost entirely missing in other Go primers), so that deep rather than superficial comprehension and learning can take place. They also provide a familiar and pleasurable child- friendly format, as well as “built in” breaks from the more formal tutorial material, and this makes GO FOR KIDS far easier and more pleasurable for children to read than the conventional text-and-diagram-only approach used by all prior Go books.

I am aware that no presentation can possibly completely satisfy the perceived need of all potential users, but it is my honest belief that GO FOR KIDS goes far further in this regards than anything extant, and most of those who have seen it pre-publication agree. But ultimately the only judgement correctly is to read GO FOR KIDS yourself. So please get a copy from Yutopian or your local bookseller ASAP. And after you've read it, I'm confident that you will want each of your students, friends and relatives to get a copy of their own as well!

Finally, it's important to note that although GO FOR KIDS was created specifically for the juvenile reader it's a complete, coherent presentation of the essential rudiments of Go which will not insult the intelligence of an adult! So if you or a friend, spouse or other adult has heretofore been unable to develop an interest in the world's premiere strategic board game or has had difficulty mastering it, GO FOR KIDS might ust provide the breakthrough you have long sought!

Contents show/hide

Preface ...ii
About This Book ...iii
Acknowledgement ...iv
Introduction ...v
 
Part 1 - Essentials
 
Chapter 1 - Basic Ideas ...1
Chapter 2 - Units & Liberties ...18
Chapter 3 - Capture ...30
Chapter 4 - Eyes ...45
Chapter 5 - Seki ...66
Chapter 6 - The "No Repetition" Rule ...74
Chapter 7 - Territory ...85
Chapter 8 - Thickness ...99
Chapter 9 - Ending/ Scoring ...106
 
Part 1 - Essentials
 
Chapter 10 - Extensions, Connections & Cuts, Pt.1. ...118
Chapter 11 - Extensions, Connections & Cuts, Pt.2. ...133
Chapter 12 - Basic Opening Strategy ...160
Chapter 13 - The Endgame ...177
Chapter 14 - Planning ...192
Chapter 15 - Fighting ...203
Chapter 16 - Playing Tips ...225
 
Appendixes
 
Appendix 1 - Glossary of Japanese Go Terms ...230
Appendix 2 - Ratings & Handicaps ...236
Appendix 3 - Computer Go Programs ...241
Appendix 4 - Internet Go ...242


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