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Step Up to a Higher Level

By Abe Yoshiteru 9d

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Title Step Up to a Higher Level
Author Abe Yoshiteru 9d
Translator Robert J. Terry
Publisher Yutopian Enterprises
Codes y37, PAY37
Date 01/02/04
ISBN 1-889554-94-4
Pages 155
Dimensions 8 1/2. x 5 1/2. - 217mm x 140mm
Publisher's URL https://www.yutopian.com/yutop/cat?product=PAY37

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Go - Life, Liberty and the pursuit of Territory through Connection and Influence. Each player seeks to discover the strategy and tactics necessary to acquire the most territory. Ideally each move should pose multiple threats to create or destroy Life, Connection, Influence and/or Territory. THE ART OF GO - To find a maneuver that equally divides a section of the board taking into account the player's overall strategy and tactics. OBJECTIVE - To help Go players: 1) Learn the basic language and elements of Go; 2) Understand what is happening on the Go Board: 3) Develop their Go analytical reading ability.

When speaking of intermediate level 7-8 kyu players, one refers to the class of skill that would be unbeatable when receiving a 9 stone handicap from an amateur 1 dan. This is called the single figure kyu, and is one who has, in general mastered the necessary tactical expertise regarding fundamental maneuvers while gaining confidence at the same time.

For that reason, it is an important base from which to move up to the 5-6 kyu level, so subject material has been collected here to examine the matter from various angles. Since an effort has been made to remain faithful to the fundamentals, the questions may be characterized as being terribly easy, but on the other hand, there are also problems that attack some blind spots. Therefore, it may be called a collection of problems that can be very useful for everyone in actual game situations.

In addition, all problems in this work have been brought into conformity with the standard ofBlack to Play.In total there are 144 problems, and answering 90 problems or more correctly gives one a passing score. Please use the Playing Strength Evaluation page at the end of this book for reference.

If one wrestles with these problems in a calm and collected manner, the distance to 1 dan will not be very far.

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Contents show/hide

Preface ...i
 
Chapter 1
Essential Points in the Opening ...1
 
Chapter 2
Capturing Stones ...29
 
Chapter 3
Skillful Finesse and Shape ...59
 
Chapter 4
Simple Life and Death Problems ...91
 
Chapter 5
Simple Endgame Problems ...123
 
Playing Strength Evaluation ...155


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