| Introduction |
i |
| Proverb 1 -To Attack, Play Away; To Defend, Play Close |
1 |
| Proverb 2 - Answer Contact With Hane |
5 |
| Proverb 3 - The "Knight's Move" - The Key to Attack and Defence |
9 |
| Proverb 4 - Live in Gote, Die in Sente |
15 |
| Proverb 5 - Avoid Enclosure |
18 |
| Proverb 6 - Connectivity Wins Games |
25 |
| Proverb 7 - Sector Lines Are Key to Attack and Defence |
29 |
| Proverb 8 - Be First To Play In Front Of A Shimari |
32 |
| Proverb 9 -"The Five Liberty Criterion" |
35 |
| Proverb 10 - To Extend, Jump! |
42 |
| Proverb 11 - The Third Line Has Special Properties |
56 |
| Proverb 12 - Don't Peep If A Cut Succeeds |
62 |
| Proverb 13 - Capture The Cutting Stone(s)! |
66 |
| Proverb 14 - Capture A Ladder As Soon as Feasable |
70 |
| Proverb 15 - Abandon Stones With Poor Prospects ASAP |
74 |
| Proverb 16 - Use Thickness For Attack, Not Territory |
79 |
| Proverb 17 -Stay Away From Thickness |
84 |
| Proverb 18 - Urgent Moves Before Big Moves! |
90 |
| Proverb 19 - "Good Shape" Is The Key to Victory |
95 |
| Proverb 20 - Invade if Feasable, Otherwise Reduce |
107 |
| Proverb 21 - Reduce Opponent's Territory Early |
112 |
| Proverb 22 - Conserve Your Aji |
114 |
| Proverb 23 - Think Globally, Not Just Locally |
118 |
| Proverb 24 - Seek Multipurpose Moves |
124 |
| Proverb 25 - Flexibility Wins Games! |
130 |
| Appendix 1 - Glossary Of Key Japanese Terms |
134 |
| Appendix 2 - Ratings And Handicaps |
138 |