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english language titles loosely organised into strength

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This page is extremely derivative of David Carlton's original bibliographical page arranged by difficulty.

First Books
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'Learn to Play Go Volume I'
by Janice Kim
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'Go For Beginners'
by Kaoro Iwamoto 9d
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'The Magic of Go'
by Cho Chikun
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'Stepping Stones to Go'
by Shigemi Kishikawa
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'Go For Kids'
by Milton Bradley
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'Graded Go Problems For Beginners Volume I'
by Kano Yoshinori 9d
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'Let's Play Go!'
by Yasutoshi Yasuda 9d
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'Speed Baduk for Beginners 1'
by Sung-Rae, Kim
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'Speed Baduk for Beginners 2'
by Sung-Rae, Kim
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'Speed Baduk for Beginners 3'
by Sung-Rae, Kim
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'Speed Baduk for Beginners 1, 2, 3 Answer Book'
by Sung-Rae, Kim
Second Books
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'Learn to Play Go Volume II: The Way of the Moving Horse'
by Janice Kim
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'Learn to Play Go Volume III: The Dragon Style'
by Janice Kim
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'Second Book Of Go, The'
by Richard Bozulich
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'Scientific Introduction to Go, A'
by
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'Basic Techniques of Go'
by Haruyama Isamu
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'Master Go in Ten Days'
by Xu Xiang
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'Graded Go Problems For Beginners Volume II'
by Kano Yoshinori 9d
 
Elementary Books
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'In The Beginning'
by Ikuro Ishigure
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'38 Basic Joseki'
by Kiyoshi Kosugi
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'Tesuji'
by James Davies
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'Life And Death'
by James Davies
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'Attack And Defence'
by James Davies
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'Endgame, The'
by Tomoko Ogawa
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'Opening Thoery Made Easy'
by Otake Hideo 9d
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'Lessons in the Fundamentals of Go'
by Toshiro Kageyama
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'Learn to Play Go Volume IV: Battle Strategies'
by Janice Kim
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'Learn to Play Go Volume V: The Palace of Memory'
by Janice Kim
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'Oriental Strategy in a Nutshell'
by Bruce Wilcox
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'Graded Go Problems For Beginners Volume III'
by Kano Yoshinori 9d
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'Imagination of a Go Master'
by Takemiya Masaki
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'Life And Death'
by William S. Cobb
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'Whole Board Opening Problems'
by William S. Cobb
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'Whole Board Problems'
by William S. Cobb
Intermediate Books

The vast majority of books published in English fall into this category. Books here are aimed at readers ranging in strength from about 10kyu to perhaps as strong as 1 or 2 dan. Because of the large number of books, I have subdivided them into eitehr Series (with the Get Strong At books) or subject matter (with everything else). Some attempt has been made to arrange books that are easier or better towards to top of the list, but don't read too much into that.

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'Get Strong at the Opening'
by Richard Bozulich
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'Get Strong at Joseki I'
by Richard Bozulich
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'Get Strong at Joseki II'
by Richard Bozulich
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'Get Strong at Joseki III'
by Richard Bozulich
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'Get Strong at Invading'
by Richard Bozulich
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'Get Strong at Tesuji'
by Richard Bozulich
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'Get Strong at the Endgame'
by Richard Bozulich
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'Get Strong at Life and Death'
by Richard Bozulich
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'Get Strong at Handicap Go'
by Richard Bozulich
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'Get Strong at Attacking'
by Richard Bozulich
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'Graded Go Problems For Beginners Volume IV'
by Kano Yoshinori 9d

general principles

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'Come Up to Shodan'
by Rin Kaiho 9d
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'Proverbs'
by Nihon Ki-in
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'All About Thickness'
by Yoshio Ishida
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'Fundamental Principles of Go'
by Yilun Yang
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'Cross-Cut Workshop'
by Richard Hunter
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'Making Good Shape'
by Rob Van Zeijst
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'Intermediate Level Power Builder, Volume I'
by Wang RuNan 8d
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'Intermediate Level Power Builder, Volume II'
by Wang RuNan 8d
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'Step Up to a Higher Level'
by Abe Yoshiteru 9d
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'Strategic Concepts of Go'
by Yoshiaki Nagahara
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'Art of Positional Judgement: Nei Weiping On Go'
by Nei Weiping 9d
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'Golden Opportunites'
by Rin Kaiho 9d
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'Thirty-six Stratagems Applied to Go'
by Ma Xiaochun 9d
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'Beauty and the Beast'
by Shen Guosun 7d
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'Mastering the Basics of Go'
by Eugene Lim
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'How to Destroy and Preserve'
by Yilun Yang
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'Positional Judgement: High Speed Game Analysis'
by Cho Chikun
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'Lectures on Go Techniques'
by Cho Hun-hyeon 9d
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'Winning A Won Game'
by Go Seigen
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'Strategic Fundamentals In Go'
by Gua Tisheng
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'Intuition in the Opening'
by Takagawa Kaku
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'Go Proverbs'
by David Mitchell

the opening and joseki

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'Five Hundred and One Opening Problems'
by Richard Bozulich
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'Way of Play for the 21st Century, A'
by Go Seigen
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'Direction of Play, The'
by Takeo Kajiwara
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'Whole Board Thinking in Joseki, Vol I -
3-4 Point Low Kakari'
by Yilun Yang
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'Whole Board Thinking in Joseki, Vol II -
3-4 Point High Kakari & Far Kakari'
by Yilun Yang
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'Korean Style of Baduk I'
by Chang-ho Lee
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'Even Game Joseki'
by Nihon Ki-in
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'Great Joseki Debates, The'
by Kunihisa Honda
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'All About Joseki'
by MingJiu Jiang
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'Tricks in Joseki'
by Yilun Yang
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'Power of the Star Point, The'
by Shokaku Takagawa
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'Chinese Opening, The'
by Masao Kato
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'Punishing and Correcting Joseki Mistakes'
by Mingjiu Jiang
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'Modern Joseki and Fuseki, Volume I'
by Sakata Eio
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'Modern Joseki and Fuseki, Volume II'
by Sakata Eio
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'3-3 Point Modern Opening Strategy, The'
by Cho Chikun
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'Novel Plays and Shapes'
by Lee Changho

tesuji

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'Whole Board Living Tesuji'
by Sangit Chatterjee
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'200 Tesuji Problems'
by Shirae Haruhiko 7d
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'Tesuji and Anti-Suji of Go'
by Sakata Eio
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'Rescue and Capture'
by Yilun Yang

life & death

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'One Thousand and One Life-and-Death Problems'
by Richard Bozulich
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'Life and Death: Intermediate Level Problems'
by Maeda Nobiuaki 9d
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'All About Life and Death, Volume I'
by Cho Chikun
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'All About Life and Death, Volume II'
by Cho Chikun
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'Counting Liberties & Winning Capturing Races'
by Richard Hunter
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'Liping Huang's Problem Series, Volume I'
by Liping Huang
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'Yilun Yang's Go Puzzles, Volume I'
by Yilun Yang
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'Yilun Yang's Go Puzzles, Volume II'
by Yilun Yang

the middle game

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'Killer of Go, Technique and Preventative Measures'
by Sakata Eio
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'Kato's Attack and Kill'
by Masao Kato
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'ABC's of Attack and Defence, The'
by Michael Redmond 9d
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'Utilizing Outward Influence'
by Jin Jiang
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'Middle Game of Go, The'
by Sakata Eio
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'Intuition in the Middle Game: Attack and Defense'
by Takagawa Kaku
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'Sabaki'
by Yilun Yang
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'Intuition in the Middle Game: How to Reduce a Moyo'
by Takagawa Kaku

the endgame

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'200 Endgame Problems'
by Shirae Haruhiko 7d
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'Monkey Jump Workshop'
by Richard Hunter

handicap go

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'How to Play Handicap Go'
by Yuan Zhou
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'Cosmic Go'
by Sangit Chatterjee
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'Pro-Pro Handicap Go'
by Nihon Ki-in
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'Encyclopaedia of Handicap Go'
by Nihon Ki-in
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'Masterpeices of Handicap Go Volume I'
by American Go Journal
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'Masterpeices of Handicap Go Volume II'
by American Go Journal
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'Kage's Secret Chronicles of Handicap Go'
by Toshiro Kageyama
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'Galactic Go, Volume I'
by Sangit Chatterjee
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'Galactic Go, Volume II'
by Sangit Chatterjee

game collections

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'Appreciating Famous Games'
by Shuzo Ohira 9d
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'Invincible - The Games of Shusaku'
by John Power
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'1971 Honinbo Tournement, The'
by Kaoro Iwamoto 9d
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'Understanding How to Play Go'
by Yuan Zhou
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'Life and Master Games'
by Cho Hunhyun
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'World of Chinese Go'
by Guo Juan
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'Learning From the Masters, Volume I'
by William Cobb
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'Learning From the Masters, Volume II'
by William Cobb
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'Second EGF Ing Cup Tournament Book'
by Guo Juan

miscellaneous

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'Test Your Go Strength'
by Naoki Miyamoto
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'Compendium of Trick Plays, A'
by The Nihon Kiin
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'Fighting Ko'
by Jin Jiang
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'Best Play, The'
by Feng Yun
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'Train Like a Pro 1'
by Sung-Rae, Kim
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'Train Like a Pro 2'
by Sung-Rae, Kim
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'Train Like a Pro 1, 2 Answer Book'
by Sung-Rae, Kim
Advanced Books

These books are targeted towards dan players, and reasonably strong dan players at that; when in doubt, books have been put in the intermediate section instead. (Unless they are dictionaries/encyclopedias, in which case I've put theme here; there's no reason why a kyu player wouldn't find the dictionaries listed here to be forbidding, though frankly I doubt that they'd actually help a kyu player's game much.) Really, though, there's a lot of randomness involved in the organizational system here...

The first few of these books are dictionaries/encyclopedias. You won't want to read them until you're rather advanced (dan-level, say), though it's good to know about them so that you can refer to them if you're curious about some position that occurred in your game. Also, you might want to consider reading the beginning section of Reducing Territorial Frameworks earlier, because it has some general words about reducing.

The later books are advanced problem or instructional books on various subjects. Anybody might find them valuable, so I wouldn't dissuade anybody from reading them, but don't get discouraged if much of them goes over your head and you find the problems too hard for you.

dictionaries

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'Essential Joseki'
by Naiwei Rui 9d
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'Jungsuk In Our Time'
by Seo Bong-soo
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'Dictionary of Basic Joseki, Volume I'
by Yoshio Ishida
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'Dictionary of Basic Joseki, Volume III'
by Yoshio Ishida
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'Dictionary of Basic Joseki, Volume III'
by Yoshio Ishida
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'Fuseki'
by Nihon Ki-in
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'A Dictionary of Modern Fuseki: The Korean Style'
by Seolim Publishing (Compiled By)
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'Enclosure Josekis'
by Masaki Takemiya
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'Reducing Territorial Frameworks'
by Shuko Fujisawa
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'Star Point Joseki'
by Nihon Ki-in
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'Keshi and Uchikomi - Reduction and Invasion in Go'
by Iwamoto Kaoru 9d
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'Dictionary of Basic Fuseki Volume I - Star Point Openings'
by Rin Kaiho 9d
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'Dictionary of Basic Fuseki Volume II -Star Point Openings'
by Rin Kaiho 9d
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'Dictionary of Basic Tesuji Volume I: Tesuji for Attacking'
by Fujisawa Shuko 9d
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'Dictionary of Basic Tesuji Volume II: Tesuji for Defending'
by Fujisawa Shuko 9d

advanced books

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'Art of Connecting Stones, The'
by Wu Piao
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'Art of Capturing Stones, The'
by Wu Dingyuan
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'Igo Hatsuyo-ron'
by Inoue Dosetsu Inseki
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'Beyond Forcing Moves'
by Shoichi Takagi
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'Ingenious Life and Death, Volume I'
by Yilun Yang
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'Ingenious Life and Death, Volume II'
by Yilun Yang
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'100 Challenging Go Problems for 100 Days of Study'
by Nihon Ki-in
Miscellaneous

This is for books that don't fit into other categories, or books that are out of print and superseded by titles currently available.

miscellaneous books

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'Go Player's Almanac'
by Richard Bozulich
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'Treasure Chest Enigma, The'
by Noriyuki Nakayama
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'Dramatic Moments on the Go Board'
by Abe Yoshiteru 9d
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'Reflections on the Game of Go: The Empty Board'
by William Cobb
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'Eurogo Volume I'
by Franco Pratesi
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'Eurogo Volume II'
by Franco Pratesi
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'First Kyu - A Novel'
by Dr. Sung,Hwa Hong
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'Protracted Game, The'
by Scott A. Borman
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'Learning From the Stones: A Go Approach to Mastering China's Strategic Concept Shi'
by David Lai
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'Go As Communication'
by Yasutoshi Yasuda 9d
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'Bibliogo'
by Theo van Ees
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'Contemporary Go Terms'
by Chihyung Nam
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'Pair Go'
by Japan Pair Go Association
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'Go Player's Almanac 2001'
by Richard Bozulich
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'Game of Go - The National Game of Japan, The'
by Arthur Smith
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'Go and Go-Moku'
by Edward Lasker
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'Hankuk Kiwon GuideBook'
by Hankuk Kiwon
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'Vital Points of Go, The'
by Shukaku Takagawa